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If your car hits a spike trap, its tires will re-inflate in time. Any car can be outfitted with two Pursuit Tech items, allowing for the deployment of mines, shockwaves, EMP blasts, electrostatic fields, and jammers.
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Seeing that all of Rivals’ cars are equipped with crazy gadgets and weapons, Electronic Arts should consider obtaining the James Bond license again. The police campaign is a little simpler in scope, stripping away the multiplier and giving players non-upgradeable cars as rewards. This system is amazing when it works in your advantage, and crushing when it strips you of all of your hard work. If you make it to safety, a shopping spree awaits. If you wreck or get busted, you lose it all. Staying in the world and completing events raises a multiplier, but also brings more trouble your way. All of your points accumulate, and can only be banked when you return to a garage or command post. Rivals offers a fascinating risk/reward system tied to Speed Points, the currency you use to purchase new vehicles, upgrades, and tech. Gunning for first isn’t your only goal for the racing campaign. If a player is on the side of a law, and they interfere with another player’s race, that event will automatically shift into a Hot Pursuit event. Through one of the coolest little touches in a game, certain events can transform mid-action. Hot Pursuit races are the best of the batch, as they pull no punches, and throw you directly into high-speed chases. This isn’t always a bad thing, since track conditions and the competitive AI do a nice job of pulling you into the moment and upping the intensity as the finish line draws near. Both avenues of play are exciting, but light on challenge variety. The racers try to evade the cops, and the cops try to bust the racers. Rivals is almost two games in one, with independent police and racer campaigns. Since this is an open world, getting to desired destinations can be a time-consuming pain, but garages and command posts allow for fast travel to any event, and AI-controlled opponents are always around for impromptu races should you not want to take any uneventful drives. I also like how Ghost handles its track indicators, only displaying light (almost translucent) arrows on the road for hard turns. Fog rolls down mountains, light dances through rustling trees, and you see beads of water rolling down your windshield. The stunning surroundings are unfairly distracting in a game where disaster can strike at any given second. The sense of speed achieved at any given moment is intoxicating and somewhat terrifying. A Pursuit challenge that starts on a wide-open highway could conclude in a dense redwood forest packed with tight turns and difficult visual conditions. Many of the longer events evolve as they unfold. Whether I was minding my own business, gunning for other players, competing against them, or helping get police off of their tails, being able to switch gears so quickly is an amazing thing.ĭeveloper Ghost Games has forged a sprawling open world that impresses with its harrowing track designs.
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In these moments, with six rambunctious drivers smashing into each other and turning Redview City’s streets into junkyards, the scale of Rivals’ open-world chaos is put on display, and it’s glorious. In a couple of sessions, my friends and I drove around in a pack to tackle challenges cooperatively. It’s like six parallel worlds overlapping. Through a feature called “AllDrive,” up to six-players can race in the same world, and all of their activity is applied to their individual campaigns’ progress.
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This dynamic series of events is a common occurrence in Need for Speed: Rivals, a racer that brilliantly blurs the lines between single- and multiplayer experiences. With one click of the button, I switch to my police campaign and begin my pursuit to interfere with his next race. The player I avoided laughs into the headset, thanking me for helping him in his race. I didn’t just miss the gold – I lost all of the Speed Points I was banking. My car is mangled beyond belief, and I wreck out of the race. We narrowly avoid exchanging paint, but my quick juke to the left sends me sailing headfirst into one of the other player’s opponents.
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We’re both towing rival racers and police platoons towards one another. This evasive maneuver couldn’t have come at a worse time another player-controlled car roars off of a side street and is heading straight towards me. A spike strip forces me back into the right lane. The police aren’t going to make this easy. If I can hold onto this lead, I’ll grasp gold in under a mile. A slow-moving pedestrian vehicle forces me into oncoming traffic. At 150 mph, my eyes are fixated on the straightaway ahead. A burst of turbo ignites a blue flame from my Dodge Challenger’s exhaust.